“Although there are several good design websites that occasionally have book reviews, there didn\'t seem to be a single place online where you could get constant updates and reviews of new (and sometimes old) design books.
Design books are often expensive and contrary â€“ sometimes the book is worth having for the physical production values alone, sometimes for the images, sometimes for the words and, occasionally, for all three. We wanted to cover those elements in our reviews so that you know whether it\'s worth owning.”
Matt Jones and Tom Coates, a presentation from the 2008 Web2.0Expo: “Today we’re going to… examine what we find a pretty fascinating emerging area â€”Â where ubiquitous technology is increasingly impacting our lives, which we call ‘personal informatics.’”
“TheDieline.com defines good graphic design and product packaging in consumer products in industries such as food and drink, bath and beauty, alcohol, and more. Well designed packaging establishes consumers’ perception of the brand and the product. We showcase the best work out there from around the world.”
“Here’s video of ‘Casulo,’ the much-hubbubbed-about ‘apartment in a box’ from Marcel Krings & Sebastian Muhlhauser, who won the Abraham & David Roentgen Award with it in November of last year.”
“The latest addition to the 100% portfolio is a lamp in shape of â€“ you guessed it â€“ a lamp. A wonderful idea that causes irritated looks followed by broad grinning. Born out of the fact that light bulbs have become a commodity product, that lead a pretty neglected life, only in our focus when it breaks and when we usually don’t have the correct replacement on hand. We are much more intrigued by the surrounding of the lightbulb, the shape of the shade or the way it is held, or the size… All of that casual usage of the common bulb will now change, and it will be displayed for what it is.”
“Not sure how design could fit into your business? Want to find out how other people do it? Read our in-depth articles on how design is managed, with practical ideas and real-life examples of design being used for business success.”
“For our special 50th issue we asked 50 of the most influential architects, designers and thinkers to tell us what they believe in.”
“Sketching User Experiences is Bill Buxton’s new book arguing that the process of sketching is distinct from prototyping, and an integral part of design. Buxton opens with the canonical example of great design, Apple’s iPod, to show that its “overnight” success actually came after 3+ years of development and updates, and moves on to talk about the lack of design in typical software organizations… About 1/3rd through the book, Buxton cuts to the chase with an 11-point definition of sketching as distinct from prototyping. Most importantly to Buxton, sketches are fast, cheap, and divergent. They develop quickly with only minimal detail to make a point, and are intended to communicate the essential ideas of a maximally-wide variety of design possibilities.” (Thanks Magnetbox!)
” There’s no need to restate the high reverence (or pangs of envy, depending on where your loyalty lies) of Apple. They have innovated, floundered, and in recent years, risen from the ashes to make one hell of a run in computing and electronics devices. Love them or hate them, you can’t deny that they are adored by their fans. Their brand has reached that highly sought-after place in the world of marketing: they can do no wrong.
So how did they get there? Is it dumb luck? Or are they just much smarter than the rest of us? The most common reason given is Apple’s rabid devotion to design. That is, without a doubt, a key component of Apple’s success. But I think there’s more to it than that. Here are ten reasons why I think Apple is so successful today, and what we can learn from them…”
“How Products Are Made explains and details the manufacturing process of a wide variety of products, from daily household items to complicated electronic equipment and heavy machinery. The site provides step by step descriptions of the assembly and the manufacturing process (complemented with illustrations and diagrams) Each product also has related information such as the background, how the item works, who invented the product, raw materials that were used, product applications, by-products that are generated, possible future developments, quality control procedures, etc.”