Category Archives: Technology

Touch Gesture Reference Guide

Well, this looks quite nice.

The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces.

The guide contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gestures to support major user actions 3) visual representations of each gesture to use in design documentation and deliverables 4) an outline of how popular software platforms support core touch gestures.

Did You Know 4.0

XPLANE is happy to present Did You Know 4.0 — another official update to the original “Shift Happens” video. This completely new Fall 2009 version includes facts and stats focusing on the changing media landscape, including convergence and technology, and was developed in partnership with The Economist.

As Garr Reynolds mentions over at Presentation Zen this morning, yes, this project was created with “off-the-shelf slideware” (Keynote and GarageBand, actually, along with Photoshop and Illustrator). Content by XPLANE, The Economist, Karl Fisch, Scott McLeod and Laura Bestler. Design and development by XPLANE.

For more information, or to join the conversation, please visit The Economist’s Media Convergence conference site at, or stop by for all things Did You Know.

The 2007 Digital Economy Fact Book

“The Entire Communications Industry, in Less than 200 Pages… The 2007 Digital Economy Fact Book is a tightwad researcher\'s dream: In-depth, statistic-heavy, well-cited, and freely-available online. One could hardly ask for more.

This report covers so much ground that any sentences I try to write about it are positively littered with commas and semicolons, and quickly become confusingly long. So instead, I\'ll just list out some of the topics covered to give a feel for the extent of the info available here. Bet you can’t get to page 188 without learning something new…”

The Information Machine

A 1957 animated short by Charles And Ray Eames: “Applies graphic sensitivity to medium in cartoon form, and traces the history of storing and analyzing information from the days of the cavemen to today’s age of electronic brains.”

Microformats: What They Are and How To Use Them

“One of the new terms on the horizon is Microformats (sometimes abbreviated µF or uF) – formats, which make it possible to create meta-content which can be not only read, but also understood by machines (which was the basic idea of Semantic Web, which is not Web 2.0). This post is supposed to give you an idea, what Microformats actually mean, which advantages they have and how you can use them to enrich your content and make it more visible and understandable for search engines.”

Preservation of Digital Art Poses Challenges

“An increasing number of artists are working with digital technologies and that’s posing some new and especially difficult preservation problems for museums. One difficulty is what to do when a work of art needs to keep a hard drive running, or maintain an Internet connection.”

Todd Warfel’s Prototyping Book

“Rosenfeld Media is proud to announce that Todd Zaki Warfel has begun work on a book on developing prototypes. ‘A Practitioner\'s Guide to Prototyping’ will help you quickly flesh out your design ideas, test your assumptions, and gather real-time feedback from users. The book will discuss how prototypes are more than just a design tool, demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.” (Thanks Airbag!)

Corrupt: Data corruption software

“The corruption process start by reading the binary of an image file [JPG or GIF], then some bytes are swaps [the number of replacement is a random value from 1 to 20]. The file is then “saved as” a new document. Depending on the number replacement and of the original compression, the image will have a completely different and unpredictable aesthetics.” NOTE: The system displays the last three uploaded images so here’s hoping none of them are NSFW… (Thanks 30gms!)

The Small Print Project

“The purpose of this project is to document experiences — both good and bad — presented by the millions of EULAs (End User Licensing Agreements) as they are both designed and encountered, knowingly or otherwise. This project will only last 8 weeks or so as an academic endeavor, however, this site is designed with the hopes of fostering discussion, suggestion, exposition and implementation of EULAs (electronic and otherwise) in an effort to help define, describe and mediate the nature of agreements in the digital age.”